By Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
This publication provides a large evaluate of state of the art 3D video construction applied sciences and functions. The textual content opens with a concise creation to the sector, prior to studying the layout and calibration equipment for multi-view digital camera platforms, together with functional implementation applied sciences. a number algorithms are then defined for generating 3D video from video info. a variety of 3D video functions also are validated. good points: describes real-time synchronized multi-view video catch, and item monitoring with a gaggle of energetic cameras; discusses geometric and photometric digicam calibration, and 3D video studio layout with lively cameras; examines 3D form and movement reconstruction, texture mapping and picture rendering, and lights atmosphere estimation; demonstrates appealing 3D visualization, visible contents research and modifying, 3D physique motion research, and information compression; highlights the remainder demanding situations and the interesting avenues for destiny study in 3D video technology.
Read or Download 3D Video and Its Applications PDF
Best 3d graphics books
Long ago, rendering platforms used a number of diversified techniques, each one suitable and ready to deal with yes varieties of photographs. even though, the previous couple of years have noticeable the improvement of sensible concepts, which collect many components of analysis into solid, creation prepared rendering instruments. ? creation Rendering?
Are you prepared to tackle the problem of animating reasonable and compelling characters utilizing the most recent model of Maya, the robust 3D photographs and modeling software program? "Maya 2008 personality Modeling and Animation: rules and Practices" indicates newbie to intermediate animation scholars and fans tips on how to create professional-quality characters, explaining the whole personality animation technique from pre-production to ultimate complete physique and facial animation.
Up to date model of the bestselling 3ds Max booklet at the market3ds Max 2012 Bible is without doubt one of the most well-liked 3ds Max how-tos out there. in case you are a newbie simply itching to create whatever instantly, the short begin venture partly 1 is for you. if you are an skilled person trying out 3ds Max 2012's most up-to-date and maximum positive aspects, you are going to love the truth that the 3ds Max 2012 Bible is still the main accomplished reference in this hugely complicated software.
Interactive 3D pictures in home windows is a hands-on e-book which makes use of an element software program method of aid visible C++ programmers quick and simply increase windows-integrated, interactive 3D photos purposes. The e-book contains JOEY, a three-D person interface toolkit which addresses interplay concerns no longer handled within the Microsoft consumer Interface kind advisor.
- Character Animation Fundamentals. Developing Skills for 2D and 3D Character Animation
- Rendering with mental ray and 3ds Max
- Statistical Analysis of Noise in MRI: Modeling, Filtering and Estimation
- Google SketchUp Workshop. Modeling, Visualizing, and Illustrating
- Maya Plug-In Power
- Practical Algorithms for 3D Computer Graphics, Second Edition
Additional info for 3D Video and Its Applications
30(4), 562–576 (2008) 15. : Light field rendering. In: Proc. of ACM SIGGRAPH, pp. 31–42 (1996) 16. : Dynamic memory: architecture for real time integration of visual perception, camera action, and network communication. In: Proc. of IEEE Conference on Computer Vision and Pattern Recognition, vol. 2, pp. 728–735 (2000) 17. : Real-time multitarget tracking by a cooperative distributed vision system. Proc. IEEE 90(7), 1136–1150 (2002) 44 2 Multi-camera Systems for 3D Video Production 18. : Development of multiband color imaging systems for recordings of art paintings.
6, the lighting environment estimation itself involves difficult problems. Especially, it would be almost impossible to estimate the 3D spatial distribution of detailed spectral characteristics of lighting environments, because an object in motion disturbs lighting environments by its shadows as well as inter-reflections with the background scene. In summary, it would be a practical method for multi-camera photometric calibration to employ the relative multi-camera photometric calibration and then normalize RGB values based on the RGB responses of an absolutely calibrated camera.
Hence it does not guarantee that the calibrated color is the “true” color of the object. 3 Camera Calibration 39 Fig. 11 Textures generated from Fig. 10(a) and (b), respectively. The red arrows indicate texture boundaries introduced by photometric characteristics variations among the cameras. ©2009 IPSJ . Fig. 12 Macbeth color checker. 2 Absolute Multi-camera Photometric Calibration Assuming that the vignetting calibration is done, the absolute color calibration adjusts RGB color channel gains of a camera so that RGB values for reference color patterns coincide with predefined standard responses.