Write your individual MAXScript capabilities and utilities to automate repetitive projects and create customized instruments and UI components. starting with an advent to crucial programming options, you study the MAXScript fundamentals that come with cloning gadgets, MAX instructions, toolbar entry, deciding on scene nodes, opting for issues, and utilizing the mousetrack command and painter interface. Real-world instructional examples are supplied in the course of the booklet to illustrate how one can use the MAXScript options on your personal construction atmosphere.
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Additional info for 3ds Max MAXScript Essentials
In general, the order of arguments is important, although your particular function may not care. (The addnums function above works despite the order of the two numbers. If the function subtracted two numbers instead, then the order would matter). Keyword Parameters Youhave been using keyword parameters throughout this chapter in all of the object constructors. Now you will see how to define your own functions using keyword parameters. The function definition is the same, but you explicitly declare the keyword parameters.
Exceptions to Pass by Value (Advanced Topic) There is an exception to the pass by value rule in MAXScript functions. When a variable that has sub-properties is passed to a function, the pointer or variable of the object is passed by value. However, the sub-properties of the object are passed by reference. The following exercise illustrates this. To demonstrate exceptions to pass by value: 1. Reset 3ds Max. 2. Open a new MAXScript Editor window with MAXScript menu> New Script. 3. x = 3 pnt = point3 7 14 21 modifyPoints mYPoint 4.
Note: You can use the $ character to denote the currently selected object. name This statement returns the name of whatever is currently selected. Structures Youhave been introduced to basic data types such as integers, floating point numbers, and strings. These data types are fundamental to MAXScript. However, these data types are basic, and therein is their weakness. The strength of object-oriented programming languages is that they allow abstraction of concepts into a high-level data type or class.