By Norman Lin
This moment colume presents programmers who're skilled in either Linux and basic 3D snap shots recommendations with a well-rounded perpesctive on 3D idea and perform in the context of programming greater interactive 3D functions
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Extra info for Advanced Linux 3D Graphics
Therefore, by choosing the factories, we are essentially dynamically configuring the program to use the desired run-time environment. In our case, the factory manager simply asks the user which factories should be used, but more sophisticated solutions are also possible. We could, for instance, have an auto-detect routine that searches for the existence of particular hardware, and that, depending on whether or not it finds it, configures the factory to create the appropriate software component accordingly.
For instance, l3d_screen_mesa is a descendant of l3d_screen, as is clear from the naming convention. 32 Chapter 1: Basic Linux 3D Graphics Concepts TIP See the source code for the sample program fltsim on the CD-ROM (taken from the introductory companion book Linux 3D Graphics Programming) for a typical example of creating an animated world populated with polygonal objects and a user-controllable camera. Linux Programming Tools This book assumes you are already fairly comfortable programming on a Linux system.
In particular, the l3d_rasterizer class handles plotting (rasterization) tasks, manipulating data within the screen. Class l3d_screen is a recognition of the general concept of a screen as a generalized output device—not just an X Window Chapter 1: Basic Linux 3D Graphics Concepts 21 with an XImage. The application program uses a screen through the abstract l3d_screen interface, and is therefore not tied to any particular display device. The class l3d_screen_x11, subclassed from l3d_screen, represents a screen under the X Window System, in the form of a window using an XImage for graphics display.